![]() There is balanced decay on the least used 4 skills, but you can lock 2 skills in each section. However Action skills are not capped, and neither are Construction skills. combat, resource, craft - you can max half of the skills in each section, but you probably wont be able to set your stats to support this, so specialisation is the key. ![]() Also allows the player to tame wild animals to become pets and mounts.) Hiding (players can go into stealth mode and become transparent but move slowly, higher skill = more transparency)įarming (Used to grow crops for eating, cooking and taming)Ĭooking (Used to turn various foods such as meat, fish and plants into edible kebabs.)Īnimal taming (Used to feed wild animals to alter their aggression toward you for a short time. Swimming (affects movement speed, energy drain) Jumping (affects movement speed, height/distance, energy drain) Running (affects movement speed, energy drain) There is also a recipe cap for each skill, and the stats which relate to the skill and the level of the skill affect this. ![]() Once a recipe has been learned you can use it in the craft window through the actions tab. Some require a certain skill level to learn, or may unlock randomly. Recipes are gained through grinding the skill, from dropping XP points into the skill or you can find them from scavenging. Recipes for Craft and Construction Skills Toolcrafting (Used to create tools for use in all crafts.)įirebuilding (Used to create campfires for light (other uses planned)Īrchitecture, Used to build walls, floors, roofs, fences,tents, etc. Woodcrafting (Used to make handles, pole,s boards etc for other crafts) Leathercrafting ( Used to create leather armor, straps, tarps.) (Some weapons are also used as tools – Axes, Shovels, Blades and Picks)) Masonry (Used to create bricks and mortar for stone walls and posts)īonecrafting ( Used to create bone armor.) Tailoring ( Uses cloth to create clothing, tarps, tailoring armor sets.) You need to gather resources (from the skills above) to make items in crafts.īasketry ( Uses grass to create baskets, twine, grass armor, etc.) ![]() Terraforming (for raising, lowering and levelling the ground and building roads) Logging (affects the ql of chopped trees and the ql of logs you can chop from a tree)įorestry (affects the ql of trees you have planted, ql of branches, twigs, seeds and cones you pick up) Scavenging (affects ql, frequency, type and number of items you can find scavenging and affects the ql of any cloth, metal, plastic or leather you 'sort' from scrap piles.) Hunting (affects ql and number of bones and leather harvested from an animal, and chance to fail/succeed) Resources (affects the ql of rock, sand, and tar you pick up) Skills you do not choose will start at a base level of 5.įishing (affects ql and frequency of catching fish)įoraging (affects the number, ql and frequency of finding berries and flowers to eat as well as the ql of grass you pick up to make basketry items, affects turning cones into seeds) This gives a starting boost to level 25 in that particular skill, as well as give you a starting tool for that skill, in the case of craft skills. When creating a character, you will select some starting skills. 1.4 Recipes for Craft and Construction Skills.
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